GOD STAR

DOMINION

Ground armies. Space fleets. Ten elemental mechanical factions fighting across a shattered Dyson sphere broken into drifting battle-shards around a dead star.

COMING
WINTER 2026
PC | STEAM

GAMEPLAY

Ground warfare. Space fleets. A strategic sandbox. All in one game.

Dyson sphere strategic layer concept gameplay
Early development gameplay

Strategic Layer

Turn-based campaign across the fractured Dyson sphere. Manage territory, resources, diplomacy, and research as rival factions struggle for control of a shattered world. Build transit infrastructure between fragments, secure key positions, and decide when to expand, negotiate, or go to war. Alliances form and shatter, and every decision echoes across the map.

Early prototype gameplay of a worker collecting resources
Early prototype gameplay of a worker collecting resources

Ground Warfare

Build bases on shard surfaces. Train armies of elemental robots and mechs from barracks. Workers harvest resources from elemental fissures while pylons pipe energy through your expanding war machine. Raise walls, shape chokepoints, and channel enemies into kill zones. Ten factions means ten completely different ways to build, defend, and dominate the ground war.

Space fleet combat
Early development gameplay

Space Combat

Build rocket facilities. Launch into orbit. Construct shipyards and assemble fleets of battleships, frigates, and titans. Capital ships duel above the shards while control of space routes and orbital infrastructure shapes the wider war. Once the fighting leaves the ground, the conflict opens into an entirely different layer of strategy.

Scion ruins concept art

The Mystery Below

Beneath the surface of every fragment lie the ruins of the Scion, a vanished civilization whose bone-and-metal structures predate every modern war.

The fragments and relics you recover down there tease a larger truth about the world, and that knowledge feeds back into the strategy game, informing your decisions about expansion, alliances, risk, and which battles are actually worth fighting.

10 Asymmetric Factions
2 Gameplay Layers (TBS + RTS)
5 Endings
Replayability

THE FACTIONS

Ten civilizations. Ten elements. Each one remembers the world differently.

Ferro faction concept art

Concept art derived from real 3D models.

Ferro

The Foundry Collective - Magnetism & Metal

The main heroic faction. Ferro believes with absolute conviction that the Godsphere must be made whole again, and every war they fight is in service of that purpose. Their forces are heavy, disciplined, and built to endure, with units that can merge into larger configurations and break apart again without loss. Where other factions chase power, Ferro sees a sacred duty to reunite what was shattered.

Commander Vorn, The Forgemaster
Playstyle Modular armies, high armour, relentless momentum
Ignis faction concept art

Concept art derived from real 3D models.

Ignis

The Burning Court - Plasma & Heat

Consumed with vengeance after Void's betrayal, Ignis will burn through anyone who stands between them and their hunt. Their machines run hot, strike hard, and throw themselves into battle with terrifying purpose. They are not looking for peace or conquest anymore. They want the Void found, and they will scorch the world to reach it.

Commander Tzaxa, The Burning Sovereign
Playstyle Devastating burst damage, overheat mechanics, scorched earth
Cryo faction concept art

Concept art derived from real 3D models.

Cryo

The Still Concord - Frost & Entropy

Refugees turned mercenaries. The Shattering destroyed their homeland, and they've been selling their blades ever since. Cold, practical, transactional. They'll fight for anyone if the price is right. Their ice drains energy from everything nearby, gradually freezing and shutting down whatever they touch. Don't mistake their patience for weakness. They're always scheming.

Commander Kaelen, The Absolute
Playstyle Attrition, energy drain, unkillable late-game
Voltic faction concept art

Concept art derived from real 3D models.

Voltic

The Signal Corps - Lightning & Data

The scientific faction. Voltic cares less about the wider war than about what can be learned from it, and they will ally with anyone willing to trade access, data, or discovery. Masters of information warfare, they hack, disrupt, and redirect enemy systems with cold precision, often winning by making the enemy unravel itself. Sleek, streamlined, and crackling with electricity, they treat every battlefield as a laboratory and every alliance as a research opportunity.

Commander Nexos, The Architect
Playstyle Hit-and-run, hacking, EMP, intelligence warfare
Flora faction concept art

Concept art derived from real 3D models.

Flora

The Overgrowth - Bio-organic Growth

Machines that incorporated the logic of life. Flora is a hive mind that spreads like roots, terraforms terrain, and self-repairs by growing new components. Other factions see them as an infection, but Flora wants far more than survival. It wants to consume the Godstar itself, swallowing the shattered world into a single living will that never stops growing.

Commander The Chorus (collective)
Playstyle Self-repair, terraforming, reproduction, overwhelming presence
Void faction concept art

Concept art derived from real 3D models.

Void

The Abyssal Choir - Dark Matter & Gravity

The most mysterious faction, and perhaps the most dangerous. The Void manipulated events from the shadows and tricked Ignis into destroying the Godstar, though nobody knows why. They move through dimensions others cannot perceive, with sleek black shells and floating components held together by invisible forces. They do not walk. They glide, drift, and phase, carrying secrets that may have shattered the world on purpose.

Commander Nyx, The Warden
Playstyle Phase-shifting, gravity manipulation, unpredictable
Lumen Titan

Concept art derived from real 3D models.

Lumen

The Radiant See - Light & Radiation

Lumen are religious zealots and archaeologists in their cause to unite the Godsphere. They see themselves as bearers of truth and purpose, convinced that reunification is not just necessary but sacred. Their radiant machines project purity and conviction, and they pursue their vision with the fervor of believers who think history itself is on their side.

Commander Solace, The Illuminator
Playstyle Longest range, hard-light constructs, relic hunting
Terra faction concept art

Concept art derived from real 3D models.

Terra

The Lithic Bastion - Stone & Seismic Force

They are not subtle, and they are not especially bright. Terra exists to smash, crush, and break whatever is in front of them. Massive geological machines that look like walking mountains, they hit hard, tear open the ground, and turn battlefields into rubble through sheer force. If the other factions scheme, Terra just keeps coming until something gives.

Commander Maeven, The Immovable
Playstyle Highest durability, terrain manipulation, fortress defence
Tide faction concept art

Concept art derived from real 3D models.

Tide

The Flux Assembly - Fluid & Commerce

The banking faction. Slimey, calculating, and always looking for leverage, Tide treats war like a market and every alliance like a deal waiting to be exploited. They thrive on economic pressure, resource control, and turning other factions into debtors, clients, or useful fools. Where others see battlefields, Tide sees assets, margins, and opportunities to come out ahead.

Commander Reva, The Current
Playstyle Adaptive counters, reformation, total flexibility
Aether faction concept art

Concept art derived from real 3D models.

Aether

The Harmonic - Resonance & Culture

Their element is resonance itself. They amplify allies, dampen enemies, and briefly tune into other elements. Ethereal and translucent, they carry beautiful songs that can calm, persuade, and slowly draw other factions into joining them. They're closest to understanding what the Wellsprings really are, and whether that makes them enlightened or manipulative depends on who is listening.

Commander Barak, The Conductor
Playstyle Support, buff/debuff, strongest in coalition warfare

THE LORE

The Sphere shattering

The Fracture

The Sphere was once a single continuous shell, a vast Dyson world forged by the mysterious Builders and held intact for millions of years. That ended when the Void set its plan in motion, turned one faction against the whole, and triggered the catastrophe that shattered the Sphere apart.

No one truly understands why the Void wanted the Sphere broken. From the shadows they deceived Ignis into striking the shell itself, blasting it into thousands of disconnected fragments. Now each shard is a battlefield, a homeland, or a ruin. Fleets cannot move freely between fragments through normal space because ferocious Void storms choke the gaps between them.

Wellspring concept art

The Wellsprings

Ten structures of unknown origin, scattered across the shattered Dyson sphere. Each faction depends on its own Wellspring as the core power source of its civilisation. Cut off from that source, a machine slowly loses power and shuts down. Permanently.

Nobody knows who built the Wellsprings or what they truly are. But every faction has its own reason for seizing the others: survival, control, faith, fear, or the belief that whoever holds more Wellsprings will decide the future of the shattered world. Advanced Wellspring seeds formed of pure elemental energy make continued expansion and war possible, giving the factions a way to bridge the broken world and Void storms and keep fighting across it.

DEVELOPMENT

Join the Discord to see new work in progress, follow development, help shape the future of the game, and earn a path into the alpha.

God Star Dominion development preview

See Development First

Join the Discord to see new work in progress, follow development, and help shape the future of the game. Highly engaged Discord members will also get access to the alpha version of the game.

Join Discord

THE WAR BEGINS WINTER 2026

Ten elements. Ten civilizations. One question they're not ready to answer.

Steam Coming Soon